top of page

Greenreaper: Game Project

The basic storyline of the game was that the main character has to fight her way against the army of mushrooms that has 'corrupted' the greenhouse. With the end goal of purifying the garden of the mushroom's miasmic spores that polluted the plants in the greenhouse.

For this project, I had the opportunity to model out some of the enemy characters of the game. These included the "Buffshroom" and the "Smallshroom" the texture work was done by another artist on the team. 

Buffshroom

Buffshroom was an enemy character concept for a game project. The brief for the design was to make him look tough but at the same time still, look derpy and wonky to fit the theme of the game and the previous enemy characters. The concept was flushed out to fit the overall concept of the game by another concept artist but I still had the opportunity to sculpt him.

 

Buffshroom was sculpted in Zbrush and then was moved to be retopologized in Maya into a lower poly version. Then be put into the game in Unreal Engine. He was passed on to another artist to be textured. However I did take part in making the texture when the Buffshroom was injured.

Initial Concepts for Buffshroom

Smallshroom

Smallshroom was the weakest enemy in the game. For this character, I was not involved in the concepting process and just sculpted it in Zbrush.

 

Smallshroom was sculpted in Zbrush and then was moved to be retopologized in Maya into a lower poly version. Then be put into the game in Unreal Engine. He was passed on to another artist to be textured. 

Other environment Assets

I also worked on modeling some environmental assets as well as texture work on the environmental assets. 

bottom of page